I know this is an obvious statement, but I’ll say it anyway. The men of the Big Bang Theory are highly intelligent. No, duh, right? Well, because of that fact, you could imagine that normal intellectual games, like trivia, just doesn’t cut it for them. That’s why they (mostly Sheldon) make up a lot of games.

In honor of these games, I will provide an in depth look at them. Maybe you can try them at home. But don’t feel bad if you lose. Sheldon, Leonard, Howard, and Raj are a lot smarter than most of us.

1. Fight, Friend, Eat: This is obviously a more intellectual take on the popular, “Kill, Marry, and Sex” (you know what that last word is). In this version, one player names three aquatic creatures and the other must identify which he or she would eat, befriend, or battle.

2. Three Person Chess: Apparently this game already exists. Sheldon just decided to make it harder.

How to Play:

The complex game uses a three-sided board that includes a central combat area with similar checkmate rules for capture, move order, and game objective. The game has been played a few times on the show, each instance revealing new pawns and rules that Sheldon has added like:

The Serpent: It slithers to—and poisons—an opposing player’s piece, meaning it will die after two moves. But, if it can make it to the old woman, who can suck out the poison in those moves, then the piece becomes the Grand Empress, which combines the power of the knight, queen, and serpent.

Prince Joey: As the king’s simple-minded cousin, there’s a 1-in-5 chance he’ll kill himself—though, it’s unknown if this piece was implemented or if he killed himself.

Flinging pieces: Sheldon introduced the flying bishop by using a catapult.

Queen’s Gorilla Two: it’s not exactly clear how to use this piece, but Sheldon plays it during one turn.

Spinning Wheel: The new location of the piece is choosen when a player spins a wheel with place locations on it.

Golf Cart: Even Leonard is confused by the game and asks when he could use this piece, to which Sheldon responds, “When it’s done charging.” But, when a piece lands on the time machine, the golf cart can be used without waiting for it to charge.

Pope: When this piece is captured, you can release a swarm, which can cause checkmate. The Pope is also able to have a jet pack.

Beekeeper: This pawn was moved by Leonard to King 12, allowing him to capture the Pope, release the swamp, and checkmate Sheldon. (http://www.cbs.com/)

All I can say is: Eh, what?

3. Counter-Factuals: Apparently, this is a more simple game.

How to Play:

You “postulate an alternate world that differs from ours in one key aspect, and then pose questions to each other.” Then, you answer that question as if you were in that alternate scenario.

Some examples include:

Question: In a world where rhinoceroses are domesticated pets, who will win the Second World War?

Answer: Uganda

Reason: Kenya rises to power on the export of rhinoceroses. A central African power block is formed, colonizing North Africa and Europe. When war breaks out, no one can afford the luxury of a rhino. Kenya withers and Uganda triumphs.

Question: In a world where a piano is a weapon, not a musical instrument, on what does Scott Joplin play the “Maple Leaf Rag?”

Answer: Tuned bayonets

Reason: Isn’t it obvious?

Question: In a world where mankind is ruled by a giant intelligent beaver, what food is no longer consumed?

Answer: Cheese danish

Reason: In a world ruled by a giant beaver, mankind builds many dams to please the beaver overlord. The low-lying city of Copenhagen is flooded. Thousands die. Devastated, the Danes never invent their namesake pastry. (http://www.cbs.com/).

I don’t think I’m creative enough for this one. This article is going to run long. We’ll need to continue in a part 2.

Credit: http://www.cinemablend.com/Credit: http://www.cinemablend.com/

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