The Walking Dead Creators Want To Bring Undead To VR
Fear the Walking Dead | Photo Credit AMC Virtual Reality (VR) is all the rage in Silicon Valley these days and gamers across the globe are excited to see what’s next with the technology. Skybound Entertainment, which was founded by Walking Dead creator Robert Kirkman and David Alpert, is preparing to get involved with the new medium.
Skybound has partnered with Skydance Interactive, under David Ellison’s Skydance Media, where they will develop a VR game that exists within the apocalyptic world of Kirkman’s The Walking Dead.
The companies believe this will feature “an entirely new setting and cast of characters, which players will experience through a contextual interaction system.”
Dead Gamers Find Something To “Sink Teeth Into”
The Walking Dead | Photo Credit AMC
The Hollywood Reporter writes:
“Said Skydance CEO Ellison and president/COO Jesse Sisgold in a joint statement: “Our goal at Skydance Interactive is to honor the visceral world that Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into.” Ellison is speaking today at gaming confab E3.”
“Skydance recently launched its first original VR title, Archangel, while Skybound released its first VR game, Giant Cop: Justice Above All, with partner Other Ocean.”
Story Will Involve New Characters, New Setting
Fear the Walking Dead | Photo Credit AMC
The Verge reports:
“While audiences are most familiar with the story of Rick Grimes, featured in both the comic series and the AMC television show, the first VR game will actually focus on a entirely different set of characters. It’s not clear if later games will bring in more familiar faces, but according to Skybound Interactive president Dan Murray, Kirkman’s comic will be the primary inspiration.”
“There’s no projected release date or other specifics for any of the projects just yet, but the press release issued by both companies does state that the first game will let players experience the world of The Walking Dead “through an innovative contextual interaction system.”